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开始使用于

游戏:
Armed Assault
版本:
1.00

描述

描述:
Return root of mission Description.ext entries hierarchy.
! Since introduction of the Eden Editor, scenario attributes can be configured in the editor itself, not only in the external Description.ext file. To access desired value independently on where it's stored, use the following commands instead:

基本句法

句法:
missionConfigFile
返回值:
Config

范例

范例1:
for "_i" from (0) to ((count paramsArray) - 1) do { missionNamespace setVariable [configName ((missionConfigFile/"Params") select _i), paramsArray select _i]; };
范例2:
To define custom values in description.ext: class myMissionConfig { class mySetup { myNumber = 3; myArray[] = { 1, 2, 3 }; myText = "LOL"; }; }; To read defined custom values from a script: _myNumber = getNumber (missionConfigFile >> "myMissionConfig" >> "mySetup" >> "myNumber"); _myArray = getArray (missionConfigFile >> "myMissionConfig" >> "mySetup" >> "myArray"); _myText = getText (missionConfigFile >> "myMissionConfig" >> "mySetup" >> "myText");
范例3:
To get file path with description.ext to play sound via playSound3D: _filePath = [(str missionConfigFile), 0, -15] call BIS_fnc_trimString;
范例4:
Obtaining mission root using A3 substring functionality MISSION_ROOT = str missionConfigFile select [0, count str missionConfigFile - 15];

额外资讯

多人游戏:
-
也可以看看:
configClassesconfigPropertiesconfigFilecampaignConfigFileconfig/nameconfig >> nameconfigNamecountgetArraygetTextgetNumberinheritsFromisArrayisClassisNumberisTextselectconfigHierarchy

注意事项

此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.
新增注意事项 | 如何新增?

Notes

Bottom Section

Posted on February 17, 2015 - 16:46 (UTC)
Killzone Kid
missionConfigFile can be used to parse mission.sqm file data as well if it is included into description.ext:
class MissionSQM
{
	#include "mission.sqm"
};

Then mission.sqm data can be accessed like this: getNumber (missionConfigFile >> "MissionSQM" >> "version"); //12 - version param in mission.sqm (courtesy of Master85)

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