Easter Egg Model
the following config.cpp will gain you access to the Xmas Tree inside the Mission Editor.
Note: this is for OFP only.
// some basic defines #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 // type scope #define private 0 #define protected 1 #define public 2 class CfgPatches { class YOURSIG_xmastree { units[] = {xmastree}; weapons[] = {}; requiredVersion = 1.07; }; }; class CfgVehicles { class All {}; class AllVehicles: All {}; class Land: AllVehicles {}; class Static : Land {}; class xmastree: Static { scope=public; hideUnitInfo=1; cost=0; vehicleClass="Support"; setdammage= 0; mapSize=1; displayName="Christmas Tree"; model=pa_sx; // <<<<<<<<<<<<<<<<<< }; };