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开始使用于
- 游戏:
- Armed Assault
- 版本:
- 1.00
描述
- 描述:
- Create child display of given display and load from "resourceName". The notable difference between createDisplay and createDialog is that if child display class has movingEnable = 1; param, the player would be able to move whilst having control of the mouse pointer.
Since Arma 3 v1.49.131653 createDisplay returns Display and will first look in description.ext for resourceName config, if not found, it will then look in main config.
基本句法
- 句法:
- parent createDisplay resourceName
- 参数:
- parent: Display
- resourceName: String
- 返回值:
- Nothing or (Since Arma 3 v1.49.131653) Display
范例
- 范例1:
findDisplay 46 createDisplay "RscCredits";
额外资讯
- 多人游戏:
- -
- 也可以看看:
- closeDisplaycreateDialogdisplayCtrldialogdisplayNullcontrolNullctrlCreatedisplayParent
注意事项
Notes
Bottom Section
- Posted on August 23, 2014 - 23:36 (UTC)
- Killzone Kid
-
Do not simply createDisplay form Arma 3's debug console, as it will crash the game. Instead use spawn scope:
[] spawn {findDisplay 46 createDisplay "RscCredits"};
- Posted on November 15, 2014 - 13:20 (UTC)
- MrPineapple
-
Arma3 v1.34
When using CreateDisplay instead of CreateDialog, all the commands for working with the controls of the display only work with the control version, not the IDC version.
EXAMPLE:LbAdd [1234, "item"]; // does not work on displays, and won't error either _ctrl LbAdd "item"; // does work with displays
So you have to use the control(DisplayCtrl) and not the IDC.