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Introduced with Operation Flashpoint version 1.5
  Effects of this scripting command are not broadcasted over the network and remain local to the client the command is executed on

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开始使用于

游戏:
Operation Flashpoint
版本:
1.5

描述

描述:
Create a dialog which is defined either in the mission's description.ext, in the campaign's description.ext or in the global resource.cpp. The given name has to be the class name used in one of these files. If another dialog is already opened, the desired dialog is created as a child dialog of the one already opened.

基本句法

句法:
createDialog dialogName
参数:
dialogName: String - class name used in the description.ext / resource.cpp
返回值:
Boolean - true when the dialog was created successfully

范例

范例1:
_ok = createDialog "RscDisplayGame"; if (!_ok) then {hint "Dialog couldn't be opened!"};

额外资讯

多人游戏:
-
也可以看看:
displayCtrlcreateDisplaycloseDialogdialogdisplayNullcontrolNullcreateDisplayctrlCreatedisplayParent

注意事项

此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.
新增注意事项 | 如何新增?

Notes

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