class Campaigns
{
class Bootcamp
{
directory = "A3\Missions_F_Bootcamp\Campaign";
filterGroup = 3; //Only bootcamp campaign will be listed in Campaign dialogue invoked by Bootcamp button.//include the campaign description.ext to make it's content re-usable outside of the campaign
#include "\A3\Missions_F_Bootcamp\Campaign\description.ext"
};
};
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Episodic Campaigns[]
Arma 3 has introduced the ability to configure episodic campaigns, as seen with the official The East Wind campaign.
Upon expanding the main tree, you will see all available episodes which, when expanded as well, function as a regular campaign.
For information on how to configure the campaigns themselves, please see the Campaign Description.ext page.
class Campaigns
{
class RootCampaign
{
// Each of these definitions are applied to the root campaign
briefingname = $STR_A3_CampaignName;
overviewText = $STR_A3_CampaignOverview;
author = $STR_A3_Bohemia_Interactive;
overviewPicture = "a3\Missions_F_EPA\data\img\Campaign_overview_CA.paa";
// Classes of episodes included
campaigns[] = {StageA, StageB, StageC};
class StageA
{
directory = "A3\Missions_F_EPA\Campaign";
//include the campaign description.ext to make it's content re-usable outside of the campaign
#include "\A3\Missions_F_EPA\Campaign\description.ext"
};
class StageB
{
directory = "A3\Missions_F_EPA\CampaignDummy";
};
class StageC
{
directory = "A3\Missions_F_EPA\CampaignDummy2";
};
};
};
class Missions
{
class SP_WarWelcome
{
directory = "ca\missions\Scenarios\SP_WarWelcome.utes";
};
};
You can also group your missions into subfolders
class Missions
{
class PMC_Missions
{
//--- Subfolder name
displayName="$STR_pmc_scenarios_name";
//--- Subfolder overview
overview="ca\missions2_pmc\overview.html";
//--- List of missions
class SPP01_PMC
{
directory = "ca\missions2_pmc\scenarios\SPP03.ProvingGrounds_PMC";
};
};
};