Click on the images for descriptions
Introduced in
- Game:
- Arma 3
- Version:
- 1.00
Description
- Description:
-
/* Description: Add virtual items to an object (e.g., ammo box). Virtual items can be selected in the Arsenal. Parameter(s): 0: OBJECT - objct to which items will be added 1: STRING or ARRAY of STRINGs - item class(es) to be added 2 (Optional): BOOL - true to add items globally (default: false) 3 (Optional): BOOL - true to add Arsenal action (default: true) Returns: ARRAY of ARRAYs - all virtual items within the object's space in format [<items>,<weapons>,<magazines>,<backpacks>] */
(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)
[ _myBox, [ "U_B_CombatUniform_mcam","U_B_CombatUniform_mcam_tshirt","Rangefinder","MineDetector" ], true] call BIS_fnc_addVirtualItemCargo;
Notes
Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To
Add New Note | How To
Notes
Bottom Section
- Posted on October 16, 2014 - 23:55 (UTC)
- Kamaradski
-
In AmmoboxInit mode, for the ammobox to ONLY contain your white-listed items in the ammobox, you should first issue the BIS_fnc_removeVirtualItemCargo command. Otherwise the box will contain non whitelisted clutter.
Example:["AmmoboxInit",[_myBox,true]] call BIS_fnc_arsenal; [_myBox,[true],true] call BIS_fnc_removeVirtualItemCargo; [_myBox,["U_B_CombatUniform_mcam","U_B_CombatUniform_mcam_tshirt"],true] call BIS_fnc_addVirtualItemCargo;