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{| class='wikitable sortable' border='1' style='border-collapse:collapse; font-size:100%;' cellpadding='3px' ! Group ! Category ! Functions |- ! A3 ! Actions | :[[BIS_fnc_packStaticWeapon]] :[[BIS_fnc_unpackStaticWeapon]] |- ! A3 ! Ambient | :[[BIS_fnc_ambientFlyby]] :[[BIS_fnc_ambientAnim]] :[[BIS_fnc_ambientAnimCombat]] :[[BIS_fnc_ambientAnimGetParams]] :[[BIS_fnc_animalBehaviour]] |- ! A3 ! Arrays | :[[BIS_fnc_sortBy]] :[[BIS_fnc_arrayShuffle]] :[[BIS_fnc_updatePlayerArray]] :[[BIS_fnc_consolidateArray]] :[[BIS_fnc_findInPairs]] :[[BIS_fnc_getFromPairs]] :[[BIS_fnc_addToPairs]] :[[BIS_fnc_removeFromPairs]] :[[BIS_fnc_setToPairs]] :[[BIS_fnc_sortAlphabetically]] |- ! A3 ! Briefing | :[[BIS_fnc_briefingAnimate]] :[[BIS_fnc_briefingInit]] |- ! A3 ! Combat | :[[BIS_fnc_enemyTargets]] :[[BIS_fnc_enemyDetected]] |- ! A3 ! Configs | :[[BIS_fnc_configPath]] :[[BIS_fnc_subClasses]] :[[BIS_fnc_uniqueClasses]] :[[BIS_fnc_loadClass]] :[[BIS_fnc_loadEntry]] :[[BIS_fnc_unitAddon]] :[[BIS_fnc_weaponAddon]] :[[BIS_fnc_returnChildren]] :[[BIS_fnc_getCfgIsClass]] :[[BIS_fnc_getCfgSubClasses]] :[[BIS_fnc_getCfgDataArray]] :[[BIS_fnc_getCfgDataObject]] :[[BIS_fnc_getCfgDataBool]] :[[BIS_fnc_getCfgData]] :[[BIS_fnc_getCfgDataPool]] |- ! A3 ! CuratorLite | |- ! A3 ! Debug | :[[BIS_fnc_functionMeta]] :[[BIS_fnc_camera]] :[[BIS_fnc_cameraOld]] :[[BIS_fnc_isDemo]] :[[BIS_fnc_animViewer]] :[[BIS_fnc_logFormat]] :[[BIS_fnc_preload]] |- ! A3 ! Diagnostic | :[[BIS_fnc_diagAAR]] :[[BIS_fnc_diagAARrecord]] :[[BIS_fnc_diagHit]] :[[BIS_fnc_diagKey]] :[[BIS_fnc_diagRadio]] :[[BIS_fnc_diagMissionWeapons]] :[[BIS_fnc_diagMissionPositions]] :[[BIS_fnc_diagPreview]] :[[BIS_fnc_diagPreviewVehicleCrew]] :[[BIS_fnc_diagPreviewCycle]] :[[BIS_fnc_diagKeyLayout]] :[[BIS_fnc_diagKeyTest]] :[[BIS_fnc_diagWiki]] :[[BIS_fnc_diagVehicleIcons]] :[[BIS_fnc_diagConfig]] :[[BIS_fnc_diagLoop]] :[[BIS_fnc_locWeaponInfo]] :[[BIS_fnc_diagKnownTargets]] :[[BIS_fnc_diagKnownAsTarget]] :[[BIS_fnc_diagBulletCam]] :[[BIS_fnc_diagMacros]] :[[BIS_fnc_diagMacrosVerify]] :[[BIS_fnc_diagMacrosMapSize]] :[[BIS_fnc_diagMacrosNameSound]] :[[BIS_fnc_diagMacrosAuthor]] :[[BIS_fnc_diagFindMissingAuthors]] :[[BIS_fnc_exportGroupFormations]] :[[BIS_fnc_exportCfgVehicles]] :[[BIS_fnc_exportCfgWeapons]] :[[BIS_fnc_exportCfgMagazines]] :[[BIS_fnc_exportCfgPatches]] :[[BIS_fnc_exportCfgHints]] :[[BIS_fnc_importImageLinks]] |- ! A3 ! Effects | :[[BIS_fnc_effectFired]] :[[BIS_fnc_effectKilled]] :[[BIS_fnc_effectPlankton]] :[[BIS_fnc_effectFiredLongSmoke]] :[[BIS_fnc_effectFiredRifle]] :[[BIS_fnc_effectFiredArtillery]] :[[BIS_fnc_effectFiredRocket]] :[[BIS_fnc_effectFiredSmokeLauncher]] :[[BIS_fnc_effectFiredSmokeLauncher_boat]] :[[BIS_fnc_effectFiredFlares]] :[[BIS_fnc_effectFiredHeliRocket]] :[[BIS_fnc_effectKilledAirDestruction]] :[[BIS_fnc_effectKilledAirDestructionStage2]] :[[BIS_fnc_effectKilledSecondaries]] |- ! A3 ! Environment | :[[BIS_fnc_setPPeffectTemplate]] |- ! A3 ! Feedback | :[[BIS_fnc_feedbackMain]] :[[BIS_fnc_bloodEffect]] :[[BIS_fnc_damageChanged]] :[[BIS_fnc_damagePulsing]] :[[BIS_fnc_dirtEffect]] :[[BIS_fnc_fatigueEffect]] :[[BIS_fnc_feedbackInit]] :[[BIS_fnc_flamesEffect]] :[[BIS_fnc_healing]] :[[BIS_fnc_incapacitatedEffect]] :[[BIS_fnc_indicateBleeding]] :[[BIS_fnc_radialRed]] :[[BIS_fnc_radialRedOut]] |- ! A3 ! Geometry | :[[BIS_fnc_relScaledDist]] :[[BIS_fnc_terrainGradAngle]] :[[BIS_fnc_isInsideArea]] :[[BIS_fnc_relPosObject]] |- ! A3 ! GUI | :[[BIS_fnc_groupIndicator]] :[[BIS_fnc_rscLayer]] :[[BIS_fnc_guiEffectTiles]] :[[BIS_fnc_cinemaBorder]] :[[BIS_fnc_textTiles]] :[[BIS_fnc_titlecard]] :[[BIS_fnc_liveFeed]] :[[BIS_fnc_liveFeedEffects]] :[[BIS_fnc_liveFeedSetSource]] :[[BIS_fnc_liveFeedSetTarget]] :[[BIS_fnc_liveFeedTerminate]] :[[BIS_fnc_establishingShot]] :[[BIS_fnc_showNotification]] :[[BIS_fnc_ctrlFitToTextHeight]] :[[BIS_fnc_setIDCStreamFriendly]] :[[BIS_fnc_typeText]] :[[BIS_fnc_typeText2]] :[[BIS_fnc_ctrlSetScale]] :[[BIS_fnc_credits_movie]] :[[BIS_fnc_credits_movieConfig]] :[[BIS_fnc_credits_movieSupport]] :[[BIS_fnc_showUnitInfo]] :[[BIS_fnc_toUpperDisplayTexts]] :[[BIS_fnc_createLogRecord]] :[[BIS_fnc_quotations]] :[[BIS_fnc_showMarkers]] :[[BIS_fnc_isInZoom]] |- ! A3 ! Hints | :[[BIS_fnc_advHint]] :[[BIS_fnc_advHintArg]] :[[BIS_fnc_advHintCall]] :[[BIS_fnc_advHintCredits]] |- ! A3 ! Inventory | :[[BIS_fnc_addWeapon]] :[[BIS_fnc_itemType]] :[[BIS_fnc_basicBackpack]] :[[BIS_fnc_loadInventory]] |- ! A3 ! Map | :[[BIS_fnc_markWaypoints]] :[[BIS_fnc_mapSize]] :[[BIS_fnc_markerToTrigger]] :[[BIS_fnc_triggerToMarker]] |- ! A3 ! Missions | :[[BIS_fnc_basicTask]] :[[BIS_fnc_missionTasks]] :[[BIS_fnc_missionTasksLocal]] :[[BIS_fnc_missionConversations]] :[[BIS_fnc_missionConversationsLocal]] :[[BIS_fnc_missionFlow]] :[[BIS_fnc_isCampaign]] :[[BIS_fnc_missionHandlers]] :[[BIS_fnc_trackMissionTime]] :[[BIS_fnc_forceEnd]] |- ! A3 ! Misc | :[[BIS_fnc_fadeEffect]] :[[BIS_fnc_findOverwatch]] :[[BIS_fnc_onDiaryChanged]] :[[BIS_fnc_colorRGBAtoHTML]] :[[BIS_fnc_rankParams]] :[[BIS_fnc_colorRGBAtoTexture]] :[[BIS_fnc_healthEffects]] :[[BIS_fnc_textureMarker]] :[[BIS_fnc_textureVehicleIcon]] :[[BIS_fnc_localize]] :[[BIS_fnc_colorConfigToRGBA]] :[[BIS_fnc_keyCode]] :[[BIS_fnc_addScriptedEventHandler]] :[[BIS_fnc_removeScriptedEventHandler]] :[[BIS_fnc_removeAllScriptedEventHandlers]] :[[BIS_fnc_callScriptedEventHandler]] :[[BIS_fnc_startLoadingScreen]] :[[BIS_fnc_endLoadingScreen]] :[[BIS_fnc_progressLoadingScreen]] :[[BIS_fnc_groupVehicles]] :[[BIS_fnc_nearestRoad]] :[[BIS_fnc_addCommMenuItem]] :[[BIS_fnc_removeCommMenuItem]] :[[BIS_fnc_refreshCommMenu]] :[[BIS_fnc_interpolateWeather]] :[[BIS_fnc_weaponComponents]] :[[BIS_fnc_jukebox]] :[[BIS_fnc_loop]] :[[BIS_fnc_runLater]] :[[BIS_fnc_fixDate]] :[[BIS_fnc_isLeapYear]] :[[BIS_fnc_monthDays]] :[[BIS_fnc_blackOut]] :[[BIS_fnc_blackIn]] :[[BIS_fnc_buildingPositions]] :[[BIS_fnc_isBuildingEnterable]] :[[BIS_fnc_addStackedEventHandler]] :[[BIS_fnc_executeStackedEventHandler]] :[[BIS_fnc_removeStackedEventHandler]] :[[BIS_fnc_initExpo]] :[[BIS_fnc_enableSaving]] :[[BIS_fnc_disableSaving]] :[[BIS_fnc_earthquake]] |- ! A3 ! Modules | :[[BIS_fnc_initModules]] :[[BIS_fnc_moduleInit]] :[[BIS_fnc_moduleHandle]] :[[BIS_fnc_moduleModules]] :[[BIS_fnc_moduleTriggers]] :[[BIS_fnc_moduleUnits]] :[[BIS_fnc_moduleExecute]] |- ! A3 ! MP | :[[BIS_fnc_initMultiplayer]] :[[BIS_fnc_call]] :[[BIS_fnc_spawn]] :[[BIS_fnc_execFSM]] :[[BIS_fnc_execVM]] :[[BIS_fnc_execRemote]] :[[BIS_fnc_addScore]] :[[BIS_fnc_setRespawnDelay]] :[[BIS_fnc_onPlayerConnected]] :[[BIS_fnc_initPlayable]] :[[BIS_fnc_missionTimeLeft]] |- ! A3 ! Numbers | :[[BIS_fnc_countdown]] |- ! A3 ! Strings | :[[BIS_fnc_filterString]] :[[BIS_fnc_inString]] :[[BIS_fnc_ordinalNumber]] :[[BIS_fnc_romanNumeral]] :[[BIS_fnc_phoneticalWord]] :[[BIS_fnc_teamColor]] :[[BIS_fnc_alignTabs]] :[[BIS_fnc_splitString]] :[[BIS_fnc_trimString]] |- ! A3 ! Supports | :[[BIS_fnc_addSupportLink]] :[[BIS_fnc_changeSupportRadioChannel]] :[[BIS_fnc_limitSupport]] :[[BIS_fnc_removeSupportLink]] |- ! A3 ! Objects | :[[BIS_fnc_getTurrets]] :[[BIS_fnc_objectVar]] :[[BIS_fnc_allSynchronizedObjects]] :[[BIS_fnc_setRank]] :[[BIS_fnc_spawnObjects]] :[[BIS_fnc_objectHeight]] :[[BIS_fnc_objectType]] :[[BIS_fnc_crewCount]] |- ! A3 ! OO | :[[BIS_fnc_addClassOO]] :[[BIS_fnc_createObjectOO]] :[[BIS_fnc_validateParametersOO]] |- ! A3 ! Params | :[[BIS_fnc_initParams]] :[[BIS_fnc_getParamValue]] :[[BIS_fnc_paramDaytime]] :[[BIS_fnc_paramWeather]] :[[BIS_fnc_paramCountdown]] :[[BIS_fnc_paramRespawnTickets]] :[[BIS_fnc_paramGuerFriendly]] |- ! A3 ! Strategic | :[[BIS_fnc_ORBATOpen]] :[[BIS_fnc_ORBATAnimate]] :[[BIS_fnc_ORBATTooltip]] :[[BIS_fnc_ORBATSetGroupFade]] :[[BIS_fnc_ORBATSetGroupParams]] :[[BIS_fnc_ORBATGetGroupParams]] :[[BIS_fnc_ORBATAddGroupOverlay]] :[[BIS_fnc_ORBATRemoveGroupOverlay]] :[[BIS_fnc_ORBATConfigPreview]] :[[BIS_fnc_StrategicMapOpen]] :[[BIS_fnc_StrategicMapAnimate]] :[[BIS_fnc_StrategicMapMouseButtonClick]] :[[BIS_fnc_setUnitInsignia]] :[[BIS_fnc_getUnitInsignia]] |- ! A3 ! Respawn | :[[BIS_fnc_selectRespawnTemplate]] :[[BIS_fnc_initRespawn]] :[[BIS_fnc_showRespawnMenu]] :[[BIS_fnc_setRespawnInventory]] :[[BIS_fnc_addRespawnInventory]] :[[BIS_fnc_removeRespawnInventory]] :[[BIS_fnc_getRespawnInventories]] :[[BIS_fnc_addRespawnPosition]] :[[BIS_fnc_removeRespawnPosition]] :[[BIS_fnc_getRespawnPositions]] :[[BIS_fnc_getRespawnMarkers]] :[[BIS_fnc_missionRespawnType]] :[[BIS_fnc_moveToRespawnPosition]] :[[BIS_fnc_respawnNone]] :[[BIS_fnc_respawnSpectator]] :[[BIS_fnc_respawnInstant]] :[[BIS_fnc_respawnBase]] :[[BIS_fnc_respawnGroup]] :[[BIS_fnc_respawnSide]] :[[BIS_fnc_respawnEndMission]] :[[BIS_fnc_respawnSeagull]] :[[BIS_fnc_respawnTimePenalty]] :[[BIS_fnc_respawnWave]] :[[BIS_fnc_respawnCounter]] :[[BIS_fnc_respawnConfirm]] :[[BIS_fnc_respawnTickets]] :[[BIS_fnc_respawnMenuPosition]] :[[BIS_fnc_respawnMenuInventory]] |- ! A3 ! Sides | :[[BIS_fnc_enemySides]] :[[BIS_fnc_friendlySides]] :[[BIS_fnc_areFriendly]] :[[BIS_fnc_sideID]] :[[BIS_fnc_sideColor]] :[[BIS_fnc_sideName]] :[[BIS_fnc_sideType]] :[[BIS_fnc_objectSide]] :[[BIS_fnc_playerSideFaction]] |- ! A3 ! Systems | :[[BIS_fnc_InstructorFigure]] :[[BIS_fnc_bleedTickets]] |- ! A3 ! Tasks | :[[BIS_fnc_setTask]] :[[BIS_fnc_setTaskLocal]] :[[BIS_fnc_taskVar]] :[[BIS_fnc_deleteTask]] :[[BIS_fnc_taskChildren]] :[[BIS_fnc_taskCompleted]] :[[BIS_fnc_taskCreate]] :[[BIS_fnc_taskCurrent]] :[[BIS_fnc_taskDescription]] :[[BIS_fnc_taskDestination]] :[[BIS_fnc_taskExists]] :[[BIS_fnc_taskHint]] :[[BIS_fnc_taskParent]] :[[BIS_fnc_taskReal]] :[[BIS_fnc_tasksUnit]] :[[BIS_fnc_taskSetCurrent]] :[[BIS_fnc_taskSetDescription]] :[[BIS_fnc_taskSetDestination]] :[[BIS_fnc_taskSetState]] :[[BIS_fnc_taskState]] |- ! A3 ! Vehicles | :[[BIS_fnc_vehicleRoles]] :[[BIS_fnc_missileLaunchPositionFix]] |- ! A3 ! Variables | :[[BIS_fnc_loadFunctions]] |- ! A3 ! Waypoints | :[[BIS_fnc_scriptedWaypointType]] :[[BIS_fnc_wpLand]] :[[BIS_fnc_wpPatrol]] :[[BIS_fnc_wpRelax]] :[[BIS_fnc_wpArtillery]] :[[BIS_fnc_wpSuppress]] |- ! A3 ! Spawning | :[[BIS_fnc_prepareAO]] |- ! A3 ! ModuleFiringDrills | :[[BIS_fnc_moduleFiringDrill]] :[[BIS_fnc_moduleFDCPIn]] :[[BIS_fnc_moduleFDCPOut]] :[[BIS_fnc_moduleFDCPClear]] :[[BIS_fnc_moduleFDStatsClear]] :[[BIS_fnc_moduleFDSkeetDestruction]] :[[BIS_fnc_moduleFDFadeMarker]] |- ! A3 ! MissionTypes | |- ! A3 ! ModuleTimeTrials | :[[BIS_fnc_moduleTimeTrial]] :[[BIS_fnc_moduleTTCPIn]] :[[BIS_fnc_moduleTTCPOut]] :[[BIS_fnc_moduleTTCPClear]] :[[BIS_fnc_moduleTTCPTrigger]] :[[BIS_fnc_moduleTTStatsClear]] :[[BIS_fnc_moduleTTCPTriggerBehind]] |- ! HSim ! Ambient | :[[BIS_fnc_ambientBoats]] :[[BIS_fnc_ambientHelicopters]] :[[BIS_fnc_ambientPlanes]] :[[BIS_fnc_ambientBlacklist]] :[[BIS_fnc_ambientBlacklistAdd]] :[[BIS_fnc_ambientPostprocess]] |- ! HSim ! Conversations | :[[BIS_fnc_kbTell]] :[[BIS_fnc_kbTellLocal]] :[[BIS_fnc_kbMenu]] :[[BIS_fnc_kbSentence]] :[[BIS_fnc_kbTopicConfig]] :[[BIS_fnc_kbPriority]] :[[BIS_fnc_kbCanSpeak]] :[[BIS_fnc_kbSkip]] :[[BIS_fnc_kbCreateDummy]] :[[BIS_fnc_kbIsSpeaking]] :[[BIS_fnc_genericSentence]] :[[BIS_fnc_genericSentenceInit]] |- ! HSim ! Database | :[[BIS_fnc_dbSymbolClass]] :[[BIS_fnc_dbSymbolValue]] :[[BIS_fnc_dbisClass]] :[[BIS_fnc_dbisValue]] :[[BIS_fnc_dbClassId]] :[[BIS_fnc_dbClassSet]] :[[BIS_fnc_dbClassCheck]] :[[BIS_fnc_dbClassIndex]] :[[BIS_fnc_dbClassRemove]] :[[BIS_fnc_dbClassReturn]] :[[BIS_fnc_dbClassList]] :[[BIS_fnc_dbValueId]] :[[BIS_fnc_dbValueSet]] :[[BIS_fnc_dbValueCheck]] :[[BIS_fnc_dbValueIndex]] :[[BIS_fnc_dbValueRemove]] :[[BIS_fnc_dbValueReturn]] :[[BIS_fnc_dbValueList]] :[[BIS_fnc_dbImportConfig]] :[[BIS_fnc_dbImportXML]] :[[BIS_fnc_dbConfigPath]] :[[BIS_fnc_dbPrint]] |- ! HSim ! Debug | :[[BIS_fnc_error]] :[[BIS_fnc_errorMsg]] :[[BIS_fnc_halt]] :[[BIS_fnc_param]] :[[BIS_fnc_paramIn]] :[[BIS_fnc_log]] :[[BIS_fnc_functionsDebug]] :[[BIS_fnc_functionPath]] :[[BIS_fnc_codePerformance]] :[[BIS_fnc_GC]] :[[BIS_fnc_GCinit]] :[[BIS_fnc_shutdown]] |- ! HSim ! GUI | :[[BIS_fnc_getIDD]] :[[BIS_fnc_getIDC]] :[[BIS_fnc_GUIeditor]] :[[BIS_fnc_GUIbackground]] :[[BIS_fnc_GUImessage]] :[[BIS_fnc_GUIhint]] :[[BIS_fnc_GUIgrid]] :[[BIS_fnc_GUIgridToProfile]] :[[BIS_fnc_GUInewsfeed]] :[[BIS_fnc_PIP]] :[[BIS_fnc_camFollow]] :[[BIS_fnc_displayColorSet]] :[[BIS_fnc_displayColorGet]] :[[BIS_fnc_displayControls]] :[[BIS_fnc_displayResize]] :[[BIS_fnc_displayClouds]] :[[BIS_fnc_displayLoading]] :[[BIS_fnc_displayMission]] :[[BIS_fnc_overviewTimeTrial]] :[[BIS_fnc_overviewMission]] :[[BIS_fnc_overviewAuthor]] :[[BIS_fnc_overviewTerrain]] :[[BIS_fnc_overviewDifficulty]] :[[BIS_fnc_diaryHints]] :[[BIS_fnc_diaryMaps]] :[[BIS_fnc_HUDLimits]] :[[BIS_fnc_credits]] :[[BIS_fnc_titleText]] :[[BIS_fnc_ctrlTextHeight]] :[[BIS_fnc_shakeGauges]] |- ! HSim ! Helicopters | :[[BIS_fnc_helicopterDamage]] :[[BIS_fnc_helicopterCanFly]] :[[BIS_fnc_helicopterSeat]] :[[BIS_fnc_helicopterSeatMove]] :[[BIS_fnc_helicopterType]] :[[BIS_fnc_helicopterGetHitpoints]] |- ! HSim ! Map | :[[BIS_fnc_KMLimport]] :[[BIS_fnc_noFlyZonesCreate]] :[[BIS_fnc_noFlyZonesExport]] :[[BIS_fnc_noFlyZone]] :[[BIS_fnc_keypointsExport]] :[[BIS_fnc_keypointsExportFromKML]] :[[BIS_fnc_worldArea]] :[[BIS_fnc_randomPos]] :[[BIS_fnc_randomPosTrigger]] :[[BIS_fnc_markerCreate]] :[[BIS_fnc_markerParams]] :[[BIS_fnc_markerPath]] :[[BIS_fnc_posDegtoUTM]] :[[BIS_fnc_posDegToWorld]] :[[BIS_fnc_posUTMToDeg]] :[[BIS_fnc_nearestHelipad]] |- ! HSim ! Misc | :[[BIS_fnc_endMission]] :[[BIS_fnc_onLoad]] :[[BIS_fnc_onEnd]] :[[BIS_fnc_displayName]] :[[BIS_fnc_counter]] :[[BIS_fnc_isLocalized]] :[[BIS_fnc_roundDir]] :[[BIS_fnc_saveGame]] :[[BIS_fnc_animType]] :[[BIS_fnc_position]] :[[BIS_fnc_assignPlayerRole]] :[[BIS_fnc_convertUnits]] :[[BIS_fnc_moveIn]] :[[BIS_fnc_setHeight]] :[[BIS_fnc_playerName]] |- ! HSim ! Missions | :[[BIS_fnc_singleMissionName]] :[[BIS_fnc_singleMissionConfig]] :[[BIS_fnc_singleMissionKeys]] |- ! HSim ! MP | :[[BIS_fnc_MP]] :[[BIS_fnc_MPexec]] |- ! HSim ! Numbers | :[[BIS_fnc_numberDigits]] :[[BIS_fnc_numberText]] |- ! HSim ! Radio | :[[BIS_fnc_radioSetChannel]] :[[BIS_fnc_radioSetPlaylist]] :[[BIS_fnc_radioSetTrack]] |- ! HSim ! Strings | :[[BIS_fnc_secondsToString]] |- ! A2PMC ! GUI | :[[BIS_fnc_customGPS]] :[[BIS_fnc_customGPSVideo]] :[[BIS_fnc_3Dcredits]] :[[BIS_fnc_dirIndicator]] :[[BIS_fnc_playVideo]] |- ! A2PMC ! Environment | :[[BIS_fnc_sandstorm]] :[[BIS_fnc_crows]] :[[BIS_fnc_destroyCity]] :[[BIS_fnc_flies]] |- ! A2PMC ! Spawning | :[[BIS_fnc_spawnEnemy]] |- ! A2OA ! Arrays | :[[BIS_fnc_findExtreme]] |- ! A2OA ! Debug | :[[BIS_fnc_configviewer]] |- ! A2OA ! GUI | :[[BIS_fnc_AAN]] :[[BIS_fnc_infoText]] :[[BIS_fnc_dynamicText]] |- ! A2OA ! Misc | :[[BIS_fnc_halo]] :[[BIS_fnc_music]] :[[BIS_fnc_scriptedMove]] |- ! A2OA ! Objects | :[[BIS_fnc_boundingBoxCorner]] :[[BIS_fnc_boundingBoxMarker]] :[[BIS_fnc_boundingBoxDimensions]] :[[BIS_fnc_boundingCircle]] |- ! A2OA ! Scenes | :[[BIS_fnc_UnitCapture]] :[[BIS_fnc_UnitCaptureFiring]] :[[BIS_fnc_UnitCaptureSimple]] :[[BIS_fnc_UnitPlay]] :[[BIS_fnc_UnitPlaySimple]] :[[BIS_fnc_UnitPlayFiring]] |- ! A2OA ! Systems | :[[BIS_fnc_FTLmanager]] :[[BIS_fnc_RespawnManager]] :[[BIS_fnc_spotter]] |- ! A2OA ! Numbers | :[[BIS_fnc_linearConversion]] |- ! A2 ! Arrays | :[[BIS_fnc_selectRandomWeighted]] :[[BIS_fnc_findNestedElement]] :[[BIS_fnc_returnNestedElement]] :[[BIS_fnc_setNestedElement]] :[[BIS_fnc_removeNestedElement]] :[[BIS_fnc_maxDiffArray]] :[[BIS_fnc_removeIndex]] :[[BIS_fnc_selectRandom]] :[[BIS_fnc_randomIndex]] :[[BIS_fnc_arrayPush]] :[[BIS_fnc_arrayPushStack]] :[[BIS_fnc_arrayPop]] :[[BIS_fnc_arrayShift]] :[[BIS_fnc_arrayUnShift]] :[[BIS_fnc_arrayCompare]] :[[BIS_fnc_arrayFindDeep]] :[[BIS_fnc_conditionalSelect]] :[[BIS_fnc_subSelect]] :[[BIS_fnc_arrayInsert]] |- ! A2 ! Configs | :[[BIS_fnc_classWeapon]] :[[BIS_fnc_classMagazine]] :[[BIS_fnc_returnConfigEntry]] :[[BIS_fnc_returnParents]] |- ! A2 ! Debug | :[[BIS_fnc_help]] :[[BIS_fnc_recompile]] |- ! A2 ! Diagnostic | :[[BIS_fnc_diagAnim]] :[[BIS_fnc_fps]] |- ! A2 ! Geometry | :[[BIS_fnc_dirTo]] :[[BIS_fnc_relativeDirTo]] :[[BIS_fnc_relPos]] :[[BIS_fnc_distance2D]] :[[BIS_fnc_distance2Dsqr]] :[[BIS_fnc_getLineDist]] :[[BIS_fnc_inAngleSector]] |- ! A2 ! Inventory | :[[BIS_fnc_inv]] :[[BIS_fnc_invAdd]] :[[BIS_fnc_invRemove]] :[[BIS_fnc_invCodeToArray]] :[[BIS_fnc_invString]] :[[BIS_fnc_invSlots]] :[[BIS_fnc_invSlotsEmpty]] :[[BIS_fnc_invSlotType]] |- ! A2 ! Misc | :[[BIS_fnc_findSafePos]] :[[BIS_fnc_getFactions]] :[[BIS_fnc_inTrigger]] :[[BIS_fnc_isPosBlacklisted]] :[[BIS_fnc_listPlayers]] :[[BIS_fnc_PosToGrid]] :[[BIS_fnc_nearestPosition]] :[[BIS_fnc_createmenu]] :[[BIS_fnc_colorRGBtoHTML]] :[[BIS_fnc_addEvidence]] :[[BIS_fnc_taskHandler]] :[[BIS_fnc_threat]] :[[BIS_fnc_commsMenuCreate]] :[[BIS_fnc_commsMenuToggleVisibility]] :[[BIS_fnc_commsMenuToggleAvailability]] :[[BIS_fnc_version]] |- ! A2 ! Numbers | :[[BIS_fnc_randomNum]] :[[BIS_fnc_randomInt]] :[[BIS_fnc_arithmeticMean]] :[[BIS_fnc_geometricMean]] :[[BIS_fnc_cutDecimals]] :[[BIS_fnc_greatestNum]] :[[BIS_fnc_lowestNum]] :[[BIS_fnc_nearestNum]] :[[BIS_fnc_sortNum]] :[[BIS_fnc_roundNum]] :[[BIS_fnc_parseNumber]] |- ! A2 ! Objects | :[[BIS_fnc_isInFrontOf]] :[[BIS_fnc_setPitchBank]] :[[BIS_fnc_getPitchBank]] |- ! A2 ! Scenes | :[[BIS_fnc_sceneGetParticipants]] :[[BIS_fnc_sceneGetPositionByAngle]] :[[BIS_fnc_sceneSetPosFormation]] :[[BIS_fnc_sceneSetAnimationsForGroup]] :[[BIS_fnc_sceneSetBehaviour]] :[[BIS_fnc_sceneCreateSceneTrigger]] :[[BIS_fnc_miscanim]] :[[BIS_fnc_sceneRotate]] :[[BIS_fnc_sceneSetObjects]] :[[BIS_fnc_sceneGetObjects]] :[[BIS_fnc_sceneMiscStuff]] :[[BIS_fnc_zzRotate]] :[[BIS_fnc_sceneCheckWeapons]] :[[BIS_fnc_sceneCreateSoundEntities]] :[[BIS_fnc_sceneAreaClearance]] :[[BIS_fnc_sceneIntruderDetector]] |- ! A2 ! Strings | :[[BIS_fnc_timeToString]] |- ! A2 ! Systems | :[[BIS_fnc_transportService]] :[[BIS_fnc_supplydropService]] :[[BIS_fnc_supplydrop]] :[[BIS_fnc_respect]] :[[BIS_fnc_showTime]] :[[BIS_fnc_locations]] |- ! A2 ! Variables | :[[BIS_fnc_areEqual]] :[[BIS_fnc_swapVars]] :[[BIS_fnc_variableSpaceAdd]] :[[BIS_fnc_variableSpaceRemove]] |- ! A2 ! Vectors | :[[BIS_fnc_crossProduct]] :[[BIS_fnc_dotProduct]] :[[BIS_fnc_magnitude]] :[[BIS_fnc_magnitudeSqr]] :[[BIS_fnc_unitVector]] :[[BIS_fnc_vectorMultiply]] :[[BIS_fnc_vectorDiff]] :[[BIS_fnc_vectorAdd]] :[[BIS_fnc_vectorFromXToY]] :[[BIS_fnc_rotateVector2D]] |- ! A2 ! Vehicles | :[[BIS_fnc_absSpeed]] |- ! A2 ! Spawning | :[[BIS_fnc_spawnGroup]] :[[BIS_fnc_returnGroupComposition]] :[[BIS_fnc_spawnVehicle]] :[[BIS_fnc_spawnCrew]] :[[BIS_fnc_selectCrew]] :[[BIS_fnc_taskPatrol]] :[[BIS_fnc_taskDefend]] :[[BIS_fnc_taskAttack]] :[[BIS_fnc_returnVehicleTurrets]] :[[BIS_fnc_ObjectsMapper]] :[[BIS_fnc_ObjectsGrabber]] |- ! A3_Bootcamp ! Inventory | :[[BIS_fnc_exportInventory]] :[[BIS_fnc_saveInventory]] :[[BIS_fnc_deleteInventory]] :[[BIS_fnc_baseWeapon]] :[[BIS_fnc_arsenal]] :[[BIS_fnc_addVirtualItemCargo]] :[[BIS_fnc_removeVirtualItemCargo]] :[[BIS_fnc_getVirtualItemCargo]] :[[BIS_fnc_addVirtualWeaponCargo]] :[[BIS_fnc_removeVirtualWeaponCargo]] :[[BIS_fnc_getVirtualWeaponCargo]] :[[BIS_fnc_addVirtualMagazineCargo]] :[[BIS_fnc_removeVirtualMagazineCargo]] :[[BIS_fnc_getVirtualMagazineCargo]] :[[BIS_fnc_addVirtualBackpackCargo]] :[[BIS_fnc_removeVirtualBackpackCargo]] :[[BIS_fnc_getVirtualBackpackCargo]] |- ! A3_Bootcamp ! Misc | :[[BIS_fnc_traceBullets]] :[[BIS_fnc_getUnitByUid]] :[[BIS_fnc_moveAction]] |- ! A3_Bootcamp ! Training | :[[BIS_fnc_target]] |- ! A3_Bootcamp ! VR | :[[BIS_fnc_VRDrawBorder]] :[[BIS_fnc_VRDrawGrid]] :[[BIS_fnc_VREffectKilled]] :[[BIS_fnc_VRFadeIn]] :[[BIS_fnc_VRFadeOut]] :[[BIS_fnc_VRSpawnEffect]] :[[BIS_fnc_VRSpawnSelector]] :[[BIS_fnc_VRTimer]] :[[BIS_fnc_VRCourseTargetDesignation1]] :[[BIS_fnc_VRCourseTargetDesignation2]] :[[BIS_fnc_VRCourseTargetDesignation3]] :[[BIS_fnc_VRCourseLaunchers1]] :[[BIS_fnc_VRCourseLaunchers2]] :[[BIS_fnc_VRCourseLaunchers3]] :[[BIS_fnc_VRCoursePlaceables1]] :[[BIS_fnc_VRCoursePlaceables2]] :[[BIS_fnc_VRCoursePlaceables3]] :[[BIS_fnc_VRCourseBallistics1]] :[[BIS_fnc_VRCourseBallistics2]] :[[BIS_fnc_VRCourseBallistics3]] :[[BIS_fnc_VRCourseBallistics4]] :[[BIS_fnc_VRCourseCommandingMovement1]] :[[BIS_fnc_VRCourseCommandingMovement2]] :[[BIS_fnc_VRCourseCommandingBehaviour1]] :[[BIS_fnc_VRCourseCommandingBehaviour2]] :[[BIS_fnc_VRCourseCommandingBehaviour3]] :[[BIS_fnc_VRCourseCommandingVehicles1]] :[[BIS_fnc_VRCourseCommandingVehicles2]] :[[BIS_fnc_VRCourseCommandingVehicles3]] :[[BIS_fnc_VRCourseCommandingActions1]] :[[BIS_fnc_VRCourseCommandingActions2]] :[[BIS_fnc_VRCourseCommandingActions3]] |- ! A3_Bootcamp ! GUI | :[[BIS_fnc_animateTaskWaypoint]] |- ! Curator_F ! Config | :[[BIS_fnc_crewCount]] |- ! Curator_F ! Curator | :[[BIS_fnc_forceCuratorInterface]] :[[BIS_fnc_isForcedCuratorInterface]] :[[BIS_fnc_curatorObjectRegistered]] :[[BIS_fnc_curatorObjectRegisteredTable]] :[[BIS_fnc_registerCuratorObject]] :[[BIS_fnc_showCuratorFeedbackMessage]] :[[BIS_fnc_isCurator]] :[[BIS_fnc_removeDestroyedCuratorEditableObjects]] :[[BIS_fnc_curatorPinged]] :[[BIS_fnc_curatorWaypointPlaced]] :[[BIS_fnc_curatorObjectPlaced]] :[[BIS_fnc_curatorObjectEdited]] :[[BIS_fnc_curatorAttachObject]] :[[BIS_fnc_curatorRespawn]] :[[BIS_fnc_manageCuratorAddons]] :[[BIS_fnc_listCuratorPlayers]] :[[BIS_fnc_addCuratorAreaFromTrigger]] :[[BIS_fnc_setCuratorVisionModes]] :[[BIS_fnc_curatorVisionModes]] :[[BIS_fnc_toggleCuratorVisionMode]] :[[BIS_fnc_mirrorCuratorSettings]] :[[BIS_fnc_drawCuratorLocations]] :[[BIS_fnc_drawCuratorRespawnMarkers]] :[[BIS_fnc_drawCuratorDeaths]] :[[BIS_fnc_addCuratorIcon]] :[[BIS_fnc_removeCuratorIcon]] :[[BIS_fnc_isCuratorEditable]] :[[BIS_fnc_curatorAutomatic]] :[[BIS_fnc_curatorAutomaticPositions]] :[[BIS_fnc_setCuratorAttributes]] :[[BIS_fnc_curatorAttributes]] :[[BIS_fnc_showCuratorAttributes]] :[[BIS_fnc_initCuratorAttribute]] :[[BIS_fnc_setCuratorCamera]] :[[BIS_fnc_shakeCuratorCamera]] :[[BIS_fnc_curatorHint]] :[[BIS_fnc_curatorSayMessage]] :[[BIS_fnc_exportCuratorCostTable]] |- ! Curator_F ! CuratorChallenges | :[[BIS_fnc_addCuratorChallenge]] :[[BIS_fnc_finishCuratorChallenge]] :[[BIS_fnc_manageCuratorChallenges]] :[[BIS_fnc_formatCuratorChallengeObjects]] :[[BIS_fnc_completedCuratorChallengesCount]] :[[BIS_fnc_curatorChallengeFireWeapon]] :[[BIS_fnc_curatorChallengeGetInVehicle]] :[[BIS_fnc_curatorChallengeDestroyVehicle]] :[[BIS_fnc_curatorChallengeFindIntel]] :[[BIS_fnc_curatorChallengeSpawnLightning]] :[[BIS_fnc_curatorChallengeIlluminate]] |- ! Curator_F ! Environment | :[[BIS_fnc_setOvercast]] :[[BIS_fnc_setFog]] :[[BIS_fnc_setDate]] |- ! Curator_F ! Map | :[[BIS_fnc_locationDescription]] :[[BIS_fnc_drawAO]] :[[BIS_fnc_drawMinefields]] :[[BIS_fnc_drawRespawnPositions]] |- ! Curator_F ! Misc | :[[BIS_fnc_activateAddons]] :[[BIS_fnc_playEndMusic]] :[[BIS_fnc_neutralizeUnit]] :[[BIS_fnc_isLoading]] :[[BIS_fnc_isUnitVirtual]] :[[BIS_fnc_endMissionServer]] :[[BIS_fnc_exportCfgGroups]] :[[BIS_fnc_selectDiarySubject]] |- ! Curator_F ! MP | :[[BIS_fnc_sayMessage]] :[[BIS_fnc_playSound]] :[[BIS_fnc_playMusic]] :[[BIS_fnc_setObjectTexture]] :[[BIS_fnc_estimatedTimeLeft]] |- ! Curator_F ! Objects | :[[BIS_fnc_initIntelObject]] :[[BIS_fnc_initVirtualUnit]] |- ! Curator_F ! Respawn | :[[BIS_fnc_initRespawnBackpack]] :[[BIS_fnc_respawnRounds]] :[[BIS_fnc_respawnMenuSpectator]] |- ! Curator_F ! Variables | :[[BIS_fnc_setServerVariable]] :[[BIS_fnc_getServerVariable]] |- ! Curator_F ! MissionTypes | :[[BIS_fnc_moduleMPTypeDefense]] :[[BIS_fnc_moduleMPTypeSeize]] :[[BIS_fnc_moduleMPTypeSectorControl]] :[[BIS_fnc_moduleMPTypeGameMaster]] |- ! A3_Modules ! Effects | :[[BIS_fnc_moduleEffectsEmitterCreator]] :[[BIS_fnc_moduleCreateProjectile]] :[[BIS_fnc_moduleEffectsPlankton]] :[[BIS_fnc_moduleEffectsBubbles]] :[[BIS_fnc_moduleEffectsShells]] :[[BIS_fnc_moduleEffectsSmoke]] :[[BIS_fnc_moduleEffectsFire]] |- ! A3_Modules ! Events | :[[BIS_fnc_moduleChat]] :[[BIS_fnc_moduleDate]] :[[BIS_fnc_moduleSaveGame]] :[[BIS_fnc_moduleVolume]] :[[BIS_fnc_moduleGenericRadio]] |- ! A3_Modules ! GroupModifiers | :[[BIS_fnc_moduleCombatGetIn]] :[[BIS_fnc_moduleGroupID]] |- ! A3_Modules ! Intel | :[[BIS_fnc_moduleTaskCreate]] :[[BIS_fnc_moduleTaskSetDescription]] :[[BIS_fnc_moduleTaskSetDestination]] :[[BIS_fnc_moduleTaskSetState]] :[[BIS_fnc_moduleCreateDiaryRecord]] :[[BIS_fnc_moduleHQ]] |- ! A3_Modules ! LiveFeed | :[[BIS_fnc_liveFeedModuleEffects]] :[[BIS_fnc_liveFeedModuleInit]] :[[BIS_fnc_liveFeedModuleSetSource]] :[[BIS_fnc_liveFeedModuleSetTarget]] |- ! A3_Modules ! Misc | :[[BIS_fnc_moduleZoneRestriction]] :[[BIS_fnc_moduleFriendlyFire]] :[[BIS_fnc_moduleTrident]] :[[BIS_fnc_tridentClient]] :[[BIS_fnc_tridentHandleDamage]] :[[BIS_fnc_tridentSetRelationship]] :[[BIS_fnc_tridentGetRelationship]] :[[BIS_fnc_tridentExecute]] :[[BIS_fnc_moduleUnlockObject]] :[[BIS_fnc_moduleUnlockArea]] |- ! A3_Modules ! Multiplayer | :[[BIS_fnc_moduleSector]] :[[BIS_fnc_moduleRespawnVehicle]] |- ! A3_Modules ! ObjectModifiers | :[[BIS_fnc_moduleAI]] :[[BIS_fnc_moduleAmmo]] :[[BIS_fnc_moduleDamage]] :[[BIS_fnc_moduleDoorOpen]] :[[BIS_fnc_moduleFuel]] :[[BIS_fnc_moduleHealth]] :[[BIS_fnc_moduleMode]] :[[BIS_fnc_modulePositioning]] :[[BIS_fnc_moduleRank]] :[[BIS_fnc_moduleRating]] :[[BIS_fnc_moduleShowHide]] :[[BIS_fnc_moduleSkill]] :[[BIS_fnc_moduleSimulationManager]] |- ! A3_Modules ! Sites | :[[BIS_fnc_animalSiteSpawn]] |- ! A3_Modules ! Skirmish | :[[BIS_fnc_skirmishTrigger]] |- ! A3_Modules ! StrategicMap | :[[BIS_fnc_moduleStrategicMapOpen]] :[[BIS_fnc_moduleStrategicMapInit]] :[[BIS_fnc_moduleStrategicMapMission]] :[[BIS_fnc_moduleStrategicMapORBAT]] :[[BIS_fnc_moduleStrategicMapImage]] |- ! A3_Modules ! Misc_EPB | :[[BIS_fnc_modulePoster]] |- ! A3_Modules_F_Curator ! Animals | :[[BIS_fnc_moduleAnimals]] |- ! A3_Modules_F_Curator ! CAS | :[[BIS_fnc_moduleCAS]] |- ! A3_Modules_F_Curator ! Curator | :[[BIS_fnc_moduleCurator]] :[[BIS_fnc_moduleCuratorAddEditingArea]] :[[BIS_fnc_moduleCuratorSetEditingAreaType]] :[[BIS_fnc_moduleCuratorAddEditingAreaPlayers]] :[[BIS_fnc_moduleCuratorAddEditableObjects]] :[[BIS_fnc_moduleCuratorSetObjectCost]] :[[BIS_fnc_moduleCuratorSetCostsVehicleClass]] :[[BIS_fnc_moduleCuratorSetCostsSide]] :[[BIS_fnc_moduleCuratorSetCostsDefault]] :[[BIS_fnc_moduleCuratorSetCoefs]] :[[BIS_fnc_moduleCuratorAddPoints]] :[[BIS_fnc_moduleCuratorAddAddons]] :[[BIS_fnc_moduleCuratorAddCameraArea]] :[[BIS_fnc_moduleCuratorAddIcon]] :[[BIS_fnc_moduleCuratorSetCamera]] :[[BIS_fnc_moduleCuratorSetAttributes]] |- ! A3_Modules_F_Curator ! Effects | :[[BIS_fnc_modulePostprocess]] :[[BIS_fnc_moduleSound]] :[[BIS_fnc_moduleSFX]] :[[BIS_fnc_moduleTracers]] :[[BIS_fnc_moduleProjectile]] |- ! A3_Modules_F_Curator ! Environment | :[[BIS_fnc_moduleSkiptime]] :[[BIS_fnc_moduleWeather]] |- ! A3_Modules_F_Curator ! Intel | :[[BIS_fnc_moduleDiary]] :[[BIS_fnc_moduleEndMission]] :[[BIS_fnc_moduleMissionName]] |- ! A3_Modules_F_Curator ! Lightning | :[[BIS_fnc_moduleLightning]] |- ! A3_Modules_F_Curator ! Mines | :[[BIS_fnc_moduleMine]] |- ! A3_Modules_F_Curator ! Misc | :[[BIS_fnc_moduleCoverMap]] :[[BIS_fnc_moduleRadioChannelCreate]] :[[BIS_fnc_moduleRemoteControl]] |- ! A3_Modules_F_Curator ! Multiplayer | :[[BIS_fnc_moduleZoneProtection]] :[[BIS_fnc_moduleCountdown]] :[[BIS_fnc_moduleRespawnTickets]] :[[BIS_fnc_moduleBleedTickets]] |- ! A3_Modules_F_Curator ! Objectives | :[[BIS_fnc_moduleObjective]] :[[BIS_fnc_moduleObjectiveMove]] :[[BIS_fnc_moduleObjectiveFind]] :[[BIS_fnc_moduleObjectiveSector]] :[[BIS_fnc_moduleObjectiveTarget]] :[[BIS_fnc_moduleObjectiveGetIn]] |- ! A3_Modules_F_Curator ! Respawn | :[[BIS_fnc_moduleRespawnPosition]] :[[BIS_fnc_moduleRespawnInventory]] |- ! A3_Modules_F_Kart ! Objectives | :[[BIS_fnc_moduleObjectiveRaceStart]] :[[BIS_fnc_moduleObjectiveRaceCP]] :[[BIS_fnc_moduleObjectiveRaceFinish]] |- ! A3_Modules_F_Bootcamp ! Misc | :[[BIS_fnc_moduleBootcampStage]] :[[BIS_fnc_moduleHint]] :[[BIS_fnc_modulePunishment]] :[[BIS_fnc_moduleArsenal]] |- |} <small style='color:grey;'>Generated by [[BIS_fnc_exportCfgFunctions]] in [[Arma 3]] version 1.25.126027 by [[User:Tom 48 97|tom_48_97]] ([[User talk:Tom 48 97|talk]]) 07:36, 17 July 2014 (CEST)</small> [[Category:Arma_3:_Editing]]
摘要:
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